#ifndef _FIX_H_
#define _FIX_H_

#include "cocos2d.h"
#include "Tool.h"

USING_NS_CC;

class Fix : public Tool
{
public:
    Fix(void);
    virtual ~Fix(void);
    
    static Tool* spriteWithTexture(CCTexture2D* aTexture);
    
    
};

#endif
